|Pilot Name||Chris Lestrade|
|Features||Environmental Controls I
Chris Lestrade enlisted in the United States Marine Corps at the age of 18. He spent 4 honorable years as a Field Radio Operator, deploying to a number of theaters. He was known for his professional demeanor and expertise with everything at his job. Separating from the military, he used his benefits to attend college back in the United States. When Suitfall occurred, he was lucky enough to be near a pod, the suit landing outside the bar he was at. Approaching the suit, his mind and experience created something he was used to, an amphibious rifleman with built for communications.
During the first few weeks, he took part in a number of conflicts with renegade suits, and witnessed first-hand the chaos and destruction which had been caused. He was soon scouted by Armor Corps' and his experience earned him a spot in the Association for Strategic Politics, helping to design Armor Corps' communications infrastructure. With this complete, his battlefield and communications experience, coupled with a natural talent for instruction earned him a spot as an instructor of new AC Pilots. In this role, he was one of the strictest, demanding constant discipline from his students, in and out of their suits. Following a number of complaints from students, he was detached from AC Training Command and reattached to a field unit.
Chris is known as one of the more professional pilots in AC. While he is an expert of most things combat, he often holds a cold demeanor, and clashes with pilots with more eccentric tactics.
Stands 5'7", hazel eyes and brown hair.
Relations & AlliesEdit
Known as Amalgam, Bludhawk's suit is built for combat. Equally adept in the water and out, it is a no-nonsense suit that can take a beating and perform its job. Its AI, Ophelia, excels at utilizing the suit's sophisticated electronics suite to maintain an entire sector's communications, to compromise the enemy's systems, or to identify targets. The suit's torso area has been up-armored with heavy flak armor, helping to prevent any wounds that Hydra nanites cannot solve. These capabilities come at the expense of firepower, as it is reliant on a Heavy Plasma Assault Rifle for the bulk of its teeth, with EMP Grenades and a Vibro-Knife in support.
Faction: Armor Corps
Control: Nerve Suit
Environmental Controls I