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Pilot

Name Leo
Handle Kabuto
Nationality American
Occupation Suit Pilot
Factions Aegis Squadron
Location Kent, England
Dark Kabuto

Suit

Designation
  • Kabuto
Armour/Body type
  • Light/Biped (With Adhesion)
Stats
  • Dexterity: 4
  • Durability: 2
  • Power: 2 (10)
  • Recovery: 4
  • Speed: 4
  • Strength: 2
User Interface
  • Brain Implant
A.I
  • Agent (Frankie)
HUD
  • Adv. Status
  • Hawkeye
  • Thermal
  • Radar
Comms.
  • Radio Transmitter
  • Terminal
  • Worm
Weapons
  • Beam Saber (Collapsible Blade)
  • Sharpshooter
Defence
  • Emergency Evac
Upgrades
  • Environment Controls I
  • Collapsible II
  • Storage
  • Camouflage
  • Kinetic Stabilizers
  • Capacitor
Nanites
  • Progenitor
  • Mycelium
  • Hydra

The PilotEdit

Leo


PersonalityEdit

Relatively easygoing and laidback, Leo, as he has said, (None of us are sure whether he's lying to us or not, but it's irrelevant at this point) is a relaxed operator who wants little more than to finish the mission, make money, and have as few deaths as possible. Possibly one of the easiest people to get along with, Leo can be found often in the Barracks Mess Halls, telling stories and jokes among other operators and soldiers, subtly affecting crew and mission morale.

AppearanceEdit

Asian, Chubbybuilt, and not that tall. Looks more like the nerdy friend that everybody knows instead of a dangerous suit operator.

The SuitEdit

When not deployed into Armor Mode, the suit is compacted into a Kabuto Beetle drone that follows Leo around, piloted by the AI stored within the Suit, named Frankie. Frankie is pragmatic, uncannily wise, and a generally friendly AI, who nags Leo about combat performance and knowing when to keep his mouth shut during bad jokes. However, they are an effective, professional duo on the battlefield, garnering a 91% mission success ratio.

Abilities:Edit

Celerity - Doubles suits dexterity and speed for upto 2 Minutes. 30 Minutes cooldown. In addition, increases firerate by 3 at all times.Edit

Overload - May reroute power to a single weapons system, doubling damage for 6 seconds. 30-minute cooldown.

Crossfire - Allied suits within line of sight can link their targeting systems, increasing accuracy by 50%.Edit

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