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Grendel

Pilot

1379260238816

Ned Barrett after the unfortunate incident during the Water Main mission

Handle Grendel
Real Name Ned Barrett
Nationality Scottish
Occupation Resident dice god punching bag
Factions 'MythBusters' Squadron
Location New Zealand, currently

Suit

Designation Shelob Stats

Designation Shelob

Designation
  • Shelob
Armor / Body Type
  • Fortress / Drider
Stats
  • Dexterity: 3
  • Power: 5
  • Speed: 4
  • Durability: 5
  • Recovery: 1
  • Strength: 4
User Interface
  • Brainwave Harness
Features
  • Tremorsense (Drider)
  • Adhesion (Drider)
  • Finns
  • Gills
A.I.
  • Soldier
HUD
  • Suit Status
  • Advanced Suit Status
  • Thermal Vision
COMM
  • Radio Transmitter
  • Defence Maze
Weapons
  • Wavemotion Gun (T3)
  • Plasma Bow (T3)
  • Beam Sabre (T2)
Drones
  • Scouts (2 units)
  • Medium with beam sabre (2 units)
Defences
  • Emergency Evac
  • Scrambler
Upgrades
  • Kinetic Stabilisers
  • Manoeuvring Rockets
  • Environmental controls I and II
  • Cyber Brain
  • Martial Arts
  • Veteran Sould
  • Polyglot
  • Grappling Hook

The Pilot Edit

Joining Squad Mythbuster before the legendary Water Mains mission (and giving it the name now synimonous with success), Ned was one of the pilots (using his previous suit, a Heavy Dragon) designated the job of providing a diversion by engaging Tumblt armour across the rig. It was at this time he decided on the call sign Grendel.

The mission went badly for him, however, and all the vital signs in his suit flatlined at one point in the mission. His body was recovered and taken back to the /tg/ base in New Zealand for burial, only for his cyber brain to register and partially concsious. After extensive surgery, which involved removing the cyber brain from the apparently ruined body and placing it in a new metallic body, Ned was pronounced fit for active duty once again. A new suit, of the Fortress class, was commissioned and named Shelob.

The Suit Edit

DESIGNATION: SHELOB

Stats

Dexterity 3

Durability 5

Power 5

Recovery 1

Speed 4

Strength 4

Fortress

Drider

Adhesion (Drider)

Tremorsense (Drider)

Fins

Gills

Soldier

Brainwave Harness

Advanced Suit Status

Thermal Vision

Radio Transmitter

Defence Maze

Wavemotion Gun

Beam Sabre

Plasma Bow

Emergency Evac

Scrambler

Scout x 2

Medium Drone (Beam Sabre) x 2

Environmental Controls II

Kinetic Stabilisers

Manoeuvring Rockets


Grappling Hooks

Cyber Brain

Martial Arts

Polyglot

Veteran Soul

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