After the Suitfall, Gav took up fighting around the American countryside, hearing the call to arms from Armor Corps in 2014, but ignoring it and writing the group off as doomed to fail. Two years later, that same group he had initially laughed off did actually wind up saving the world, and all his own struggles up to that time turned out to have had been largely pointless. What exactly he spent doing during this interim is not known and simply brushed off as a "minor footnote", though he appears to have worked alone or as a freelancer.
He joined the Armor Corps' coalition afterwards through an already existing contract with the Phoenix Collective during the lull that followed Operation Unity, looking to make up for wasted time by taking out whatever fight the enemy had left in them. He got his chance to do so by being allowed to take part in Operation Mothership in 2017, assisting Armor Corps in dealing a decisive and apparently final blow to the Vannai. The increased downtime since then has left him on edge more than normal, and he has taken to wandering around the Armor Corps base between sorties looking for things to do.
His history before the Suitfall is undocumented and probably not very interesting.
Although much more collected outside of his suit than in it, he possesses an aggressive and abrasive personality and dislikes relying on others, insisting on fighting without support from allies unless absolutely necessary. He values his independence and constantly reminds everyone of his mercenary outsider status, even though it seems the only jobs he takes nowadays come from Armor Corps, and he's become a regular sight at the New Zealand base. He certainly doesn't care for the politics of the new world and Armor Corps' place in it, and seems solely interested in fighting for fighting's sake.
He's voiced a mistrust of AI in the past and appears to think lowly of individuals with cyberbrains for reasons never really elaborated on. As this encompasses a significant percentage of well-liked AC and TE members, as well as the Coalition as a whole, this has done little to improve his popularity with his hosts when paired with his shifty disposition as a mercenary.
A young man with short black hair and blue eyes. He is most often seen wearing a g-suit and scarf when doing combat duty. Now that he's taken to meandering through the base more often, he tends to wear casual clothing in neutral greys and powder blues, in contrast to the dark red mecha he pilots.
He's lately started growing his hair out some, making him look even edgier.
Relations & AlliesEdit
Albrecht Ryman (Mecoptera): Though they'd briefly worked together before on a handful of occasions, Gav got on the wrong side of AC's Combat Hacker during the events of Operation Hunt For Chile October, with Ryman being one of those on the receiving end of the Phoenix Collective's trickery. With Ryman having since promised a grudge, Gav's kept a wary eye on Mecoptera's pilot. That the two of them claim similarly irate personalities ensures it takes little for them to be at each other's throats.
Amano Shizuka (Blitzpferd): Rescued when downed during Operation Mothership. Despite himself, he thinks she's cute (in an imouto kind of way), though he doesn't know her that well and has actually treated her a bit rudely in the past, mistaking her for a mundane engineer rather than pilot upon meeting face to face for the first time.
Mark Wolfe (Silver Knight): An individual that, for whatever reason, Gav has very little patience for, finding his penchant for heroics as grating as his Snow Halation cover.
Amanda Kelly (Clownfish): The only other Phoenix Collective and American Coalition member at the AC base for a long while, though Gavin never actually met her before she left to parts unknown.
Carcer Carmine (Marauder): Fellow PC mercenary and partner-in-rusing during Operation Hunt For Chile October. Although Gav had Carcer pinned as too soft for a proper soldier of fortune at first, his role in the deception of the AC personnel deployed on said mission showed him how much of a crafty bastard the other mercenary actually could be, and they've since become an effective team.
"For you who lives on bloodlust, can this new world be a happy place?"
- Screen text displayed on startup
Intersect Thunderbolt is a Heavy-class "power armor", though truthfully it is a mecha due to having a cockpit and independently powered limbs.
His time among Armor Corps has given the pilot access to TE expertise and resources, allowing for the suit to be further enhanced since its creation. The already heavy-set suit has had its frame completely replaced with a heavier, stronger endoskeleton that requires less supplemental plating and can deliver physical strikes with roughly twice the impact force than before. The tradeoff for this comes in a noticeable decrease in overall speed, though the suit is still capable of moving very fast through the air, as well as now through sea and even space, and can push itself to its former cruising speed in short bursts thanks to the overboost system it retains from its previous iteration.
In addition, the suit possesses a rudimentary AI to help maintain posture and coordination, as the machine's handling has remained incredibly poor despite the refitting, to the point where it would likely be impossible to pilot effectively without its subtle assistance. The pilot has flatly refused anything more advanced, citing disgust with the "wAIfu phenomenon" pervasive throughout AC ranks.
The change in the suit's equipment has allowed for change in tactics as well. The removal of the superheated blades formerly used as a primary means of attack have also removed the suit's operational limit, changing its role from a heavy flying interceptor to a more common brawler, and allowing for it to engage in extended combat wholesale. That the grinders it has replaced these weapons with work best with consistent attack fits well with the pilot's offensive attitude; the suit will hurl itself into the nearest enemy at breakneck speed and tear into it with grinding teeth until nothing is left, before moving onto the next target.
Although seldom used, the retrofitting of the outer frame to the newer inner frame has allowed for the modification of the thermal conductors that heated the now-absent blades in each arm into simple but powerful cutting torches, which can easily be tuned to throw flame over a wide area.
- AA per turn: 6
|Harden||Generates a spherical shield that doubles DUR for 1 minute. Can be detonated as an EMP. 6 minute cooldown.|
|Charged Shot||Use 2 ammo and 2 Advanced Actions to deal +3 damage and double hit effects for a single shot. Does not work with melee weapons.|
|Gattai||Can combine with up to three other suits same size or smaller. All stats are added together for 1.5 minutes. 30 minute cooldown.|
|Flight||Speed increases by 2 when flying|
|Soldier AI||-10 to all DEX rolls, +10 to all COM rolls|
|Jump Jets||Immediately enter melee range from within 2 turns worth of moment distance.|
|Overboost||Increase SPEED by 2 for one turn. SPEED cap is increased to 18 max. 3 turn cooldown.|
|Berserker Nanites||May activate for -10 bonus to DEX, +10 bonus to COM, +/-10 penalty to TECH for up to 4 turns. Every instance activated afterwards while on a mission decreases the effect's duration by 1 turn.|
|Grind||Damage of Gator Teeth increases by +1 for every successive attack and decreased by -1 for every turn not used to attack.|
|Burn||Target's DUR is reduced by 1|
|Dragonfire||Up to two equipped flamethrowers gain +4 DM, +3 RA, and +3 AC|
|Signal Jam||One use only. Block all communications for 6 turns.|
|Faction||Phoenix Collective - Lynx|
|Faction Perks||-10 DEX bonus, all Black Market items cost 4/5 their original price (rounding down to a multiple of 5)|
|Faction Flaws||+/-10 TECH penalty|