"Crash and burn."
Gavin's early history immediately following the Vannai invasion up to joining the Phoenix Collective is not known and tends to be downplayed by the pilot himself as unimportant. By his own words, he was active as a pilot following the second-wave awakening, hearing the initial call to arms from Armor Corps in 2014, but choosing to ignore it instead and write the group off as doomed to fail. He eventually came to work for the Phoenix Collective out of Chicago following that city's liberation after the Bright Offensive, throwing himself with zeal into a number of rather small and, in the frame of the worldwide conflict against the alien invaders at large, pointless skirmishes throughout the American countryside and occasionally abroad, employed to fight against other human factions as often as the Vannai forces.
Two years after the invasion began, that same group he initially laughed off actually did wind up saving the world, and the knowledge of the nanite-sickness afflicting every pilot given power armor was made public. Realizing that he had squandered his time left fighting meaningless battles, he approached the faction following the success of Operation: Unity through his employment with the Phoenix Collective and signed a contract with them. Ostensibly this was to get easier access to the medicine developed by TE to stave off the poisoning of his body, but it seems he aims to achieve something more personal from this collaboration. The pilot's record as a mercenary, as disclosed by the Phoenix Collective to the Armor Corps per agreement between the two factions, is surprisingly less than prestigious, with a long history of fighting on the losing sides of conflicts between human parties. Spotted here and there, however, are notes of hard-fought victories against the worst odds, indicating that it is not actually payment that this mercenary seeks, but the struggle of conflict itself. In the time since the Vannai's evident disappearance and their Puppet's gradually dwindling presence on Earth, it remains to be seen where he will go from here.
At any rate, he's worked with the Armor Corps consistently enough to earn a modicum of privilege as a regular pilot, even being being allowed to take part in the decisive Operation: Mothership in 2017, and has been allotted his own (rather small and plain) quarters at the AC base in New Zealand.
His history before the Suitfall is undocumented and probably not very interesting.
Contrary to what one might expect of a veteran mercenary, Gavin is brash, impulsive and emotional, specializing in using his anger and aggression as a weapon. Consequentially, he also tends to be shortsighted and a poor team player; he is a strong believer that the shortest and most direct path to victory is the only one worth taking. His defining trait of letting his anger control him in combat means that he does everything he can to avoid leadership roles and prefers to fight alone and without support from allies unless absolutely necessary, if only to avoid the burden of responsibility for others distracting him from getting to grips with the enemy as fast as possible.
Off the battlefield and outside his suit, he tends to be much more level-headed, but is still easy to get a rise out of. He enjoys banter, and seems to go the extra mile when it comes to finding ways to offend and irritate his otherwise allies, both for his own immature kind of entertainment and in order to keep a comfortable working distance between himself and those with as much chance of being employers as enemies. He doesn't seem to care for the post-invasion politics of the new world beyond the allegiance he owes to the American Coalition, and has historically shown little to no preference to where his contracts take him or whom he winds up fighting against. His penchant for going with the most inflammatory that come to mind in any given conversation can make it difficult to determine what his actual opinions are regarding just about anything, and he's generally rather disliked by those whom have to work directly with him as a result.
He's reportedly not very fond of his own name.
A young man with black hair and blue eyes. He is most often seen wearing a g-suit and scarf when doing combat duty. Now that he's taken to meandering through the base more often, he tends to wear casual clothing in neutral greys and powder blues, in contrast to the rust-red mecha he pilots.
Relations & AlliesEdit
Albrecht Ryman (Mecoptera): Though they'd briefly worked together before on a handful of occasions, Gav got on the wrong side of AC's Combat Hacker during the events of Operation Hunt For Chile October, with Ryman being one of those on the receiving end of the Phoenix Collective's trickery. As Ryman has since promised a grudge, Gav's kept a wary eye on Mecoptera's pilot.
Amano Shizuka (Blitzpferd): Rescued when downed during Operation Mothership. Despite himself, he thinks she's cute (in an imouto kind of way), though he doesn't know her that well and has actually treated her a bit rudely in the past, obtusely mistaking her for a mundane engineer rather than pilot upon meeting face to face for the first time.
Stan Geraldo (Buio): An individual Gavin managed to irritate shortly after first arriving at the Armor Corps base with disparaging comments towards cyberbrains. They've crossed paths few times since then, but one way or another their working relationship appears unaffected.
Alvilda Elofsdottir (Valkyrie):
Mark Wolfe (Silver Knight): An individual that, for whatever reason, Gav has very little patience for, finding his penchant for heroics as grating as his Snow Halation cover. Unimpressed by the reputation of AC's Golden Boy, he intends to decide Wolfe's character himself.
Othinus (Valkyrie's AI):
Amanda Kelly (Clownfish): The only other Phoenix Collective and American Coalition member at the AC base for a long while, though Gavin never actually met her before she left to parts unknown.
Carcer Carmine (Marauder): Another mercenary, though one that Gavin has come to trust and even consider a friend despite their numerous differences. Considering him a responsible and logical individual, Gavin relies on Carcer to handle more delicate situations both on and off the battlefield. he serves to provide a word of caution and pragmatism to an otherwise reckless and impetuous pilot.
"For you who lives on bloodlust, can this new world be a happy place?"
- Screen text displayed on startup
Intersect Thunderbolt is a Heavy-class "power armor", though truthfully it is a mecha due to having a sit-in cockpit and independently powered limbs. Originally a high-speed, heavyweight aerial interceptor equipped with explosive lances, the suit has changed significantly from its original incarnation over time with access to TE expertise and resources. Standing at 5 meters tall and weighing 15 tons, the suit has no ranged weapons to speak of, relying wholly on two forearm-mounted chainblades and the pilot's own ferocity as means of attack. The whirling of the blades at their full speed give off a distinctive shriek that the suit has become known for and accentuate the suit's vaguely draconic physical features, becoming especially noticeable once the suit and pilot enter berserker mode.
The pilot enters the suit through a raised hatch directly below the suit's head, where the suit can be operated from a reclined position with a set of manual controls. Optimized purely for offense, the suit possesses only minimal sensory equipment: a basic panoramic HUD and communications package, and a rarely-used and frequently explosive Hawkeye.
Though no amount of engineering magic could improve the suit's incredibly poor handling and dexterity, the suit makes up for it with tremendous strength and striking power, out-punching even Fortress-class suits. In addition, the suit possesses a rudimentary AI to help maintain posture and coordination during movement and make the suit actually 'pilotable' by an unaugmented human. The pilot has staunchly refused anything more advanced, loudly proclaiming disgust with the "wAIfu phenomenon" pervasive throughout AC ranks.
- AA per turn: 6
- Melee Fire Rate: 2
- Power Regen per turn: 1.6
|Harden||Generates a spherical shield that doubles DUR for 1 minute. Can be detonated as an EMP. 6 minute cooldown.|
|Charged Shot||Use 2 ammo and 2 Advanced Actions to deal +3 damage and double hit effects for a single shot. Does not work with melee weapons.|
|Gattai||Can combine with up to three other suits same size or smaller. All stats are added together for 1.5 minutes. 30 minute cooldown.|
|Flight||Speed increases by 2 when flying|
|Soldier AI||-10 to all DEX rolls, +10 to all COM rolls|
|Jump Jets||Immediately enter melee range from within 2 turns worth of moment distance.|
|Overboost||Increase SPEED by 2 for one turn. SPEED cap is increased to 18 max. 3 turn cooldown.|
|Berserker Nanites||May activate for -10 bonus to DEX, +10 bonus to COM, +/-10 penalty to TECH for up to 4 turns. Every instance activated afterwards while on a mission decreases the effect's duration by 1 turn.|
|Grind||Damage of Gator Teeth increases by +1 for every successive attack (up to 3) and decreased by -1 for every turn not used to attack.|
|Dragonfire||Up to two equipped flamethrowers gain +4 DM, +3 RA, and +3 AC|
|Signal Jam||One use only. Block all communications for 6 turns.|
|Kinetic Reversal Effect||Knocks target back 1 RA for every 2 DAM. Can be used to parry Melee hits. Deals additional DAM depending on what the target is punched through.|
|Parry||One melee attack can be negated in a turn. Using this locks the user in melee for the turn.|
|Aegis||Adds 3 DUR. Regenerates 1 DUR of this pool every 2 turns. Shuts down after 5 turns, must wait 1 turn to re-activate.|
|Faction||Phoenix Collective - Lynx|
|Faction Perks||-10 DEX bonus, all Black Market items cost 4/5 their original price (rounding down to a multiple of 5)|
|Faction Flaws||+/-20 TECH penalty|