- “Crash and burn.”
Gavin's early history immediately following the Vannai invasion up to joining the Phoenix Collective is not known and tends to be downplayed by the pilot himself as unimportant. By his own words, he was active as a pilot following the second-wave awakening, hearing the initial call to arms from Armor Corps in 2014, but choosing to ignore it instead and write the group off as doomed to fail. He eventually came to work for the Phoenix Collective out of Chicago following that city's liberation after the Bright Offensive, throwing himself with zeal into a number of rather small and, in the frame of the worldwide conflict against the alien invaders at large, pointless skirmishes throughout the American countryside and occasionally abroad, employed to fight against other human factions as often as the Vannai forces.
Two years after the invasion began, that same group he initially laughed off actually did wind up saving the world, and the knowledge of the nanite-sickness afflicting every pilot given power armor was made public. Realizing that he had squandered his time left fighting meaningless battles, he approached the faction following the success of Operation Unity through his employment with the Phoenix Collective and signed a contract with them. Ostensibly this was to get easier access to the medicine developed by TE to stave off the poisoning of his body, but it seems he aims to achieve something more personal from this collaboration. The pilot's record as a mercenary, as disclosed by the Phoenix Collective to the Armor Corps per agreement between the two factions, is surprisingly less than prestigious, with a long history of fighting on the losing sides of conflicts between human parties. Spotted here and there, however, are notes of hard-fought victories against the worst odds, indicating that it is not actually payment that this mercenary seeks, but the struggle of conflict itself. In the time since the Vannai's evident disappearance and their Puppet's gradually dwindling presence on Earth, it remains to be seen where he will go from here.
At any rate, he's worked with the Armor Corps consistently enough to earn a modicum of privilege as a regular pilot, even being being allowed to take part in the decisive Operation Mothership in 2017, and has been allotted his own (rather small and plain) quarters at the AC base in New Zealand.
Following injuries sustained during Operation Mile High Club, Gavin was suspended from piloting for six weeks in order to rest and recover, as he stubbornly insisted on going without advanced nanomachine-based methods that would have sped up the healing process dramatically. However, for someone as actively dedicated to fighting as him, the tremendous amount of downtime he had been left with had a deeply negative effect on his general mood and, in his own words, "left [him] with too much time to think". Although finally able to get back to the battlefield now that his injuries have healed, he's remained uncharacteristically pensive since his near-death experience.
His history before the Suitfall is undocumented and probably not very interesting.
Contrary to what one might expect of a veteran mercenary, Gavin is brash, impulsive and emotional, specializing in using his anger and aggression as a weapon. Consequentially, he also tends to be shortsighted and a poor team player; he is a strong believer that the shortest and most direct path to victory is the only one worth taking. His rather defining trait of letting his anger control him in combat means that he does everything he can to avoid leadership roles and prefers to fight alone and without support from allies unless absolutely necessary, if only to avoid the burden of responsibility for others distracting him from getting to grips with the enemy as fast as possible.
Off the battlefield and outside his suit, he tends to be much more level-headed, but is still easy to get a rise out of. He enjoys banter, and seems to go the extra mile when it comes to finding ways to offend and irritate his otherwise allies, both for his own immature kind of entertainment and in order to keep a comfortable working distance between himself and those with as much chance of being employers as enemies. He doesn't seem to care for the post-invasion politics of the new world beyond the allegiance he owes to the American Coalition, and has historically shown little to no preference to where his contracts take him or whom he winds up fighting against. His penchant for going with the most inflammatory comments that come to mind in any given conversation can make it difficult to determine what his actual opinions are regarding just about anything, and he's generally rather disliked by those whom have to work directly with him as a result.
He's reportedly not very fond of his own name.
A young man with dark hair and blue eyes. He is most often seen wearing a g-suit and scarf when doing combat duty. Now that he's taken to meandering through the base more often, he tends to wear casual clothing in neutral greys and powder blues, in contrast to the rust-red mecha he pilots. After relenting to joining Carcer's newfangled team, he frequently wears the team jacket with the patch on it, which he insists is "stylish and very cool".
He also possesses a shirt that says "Rip and Tear" on it, which he received as a gift. He wears it on Sundays.
Relations & AlliesEdit
Albrecht Ryman/The Rymans (Mecoptera): Ryman and Gavin's relationship has continued to deteriorate to the point where they can barely work together on the battlefield, and can't be kept in the same room with one another without getting into a fight (which Valkyrie tends to have to break up). And now there are two of them! Fuck!
Amano Shizuka (Blitzpferd): Gavin'll miss having the bubbly engineer around more than he'll ever admit now that she's moved on to help with the Libra project, though he knew that's where she would wind up one day anyways. He regrets not treating her better while she was around, but is content that she'll be out of harm's way now.
Mark Wolfe (Silver Knight): Gavin seems to possess a rather mild dislike for Mark that goes beyond his usual facetiousness, the only reason given thus far being that he finds the pilot's penchant for heroics "annoying".
Stan Geraldo (Buio): An individual Gavin managed to irritate shortly after first arriving at the Armor Corps base with disparaging comments towards cyberbrains, and then insulting him directly while in the middle of a mission. They've crossed paths few times since then, but one way or another their working relationship appears unaffected.
Tommy Wilder (Carrier Prime): Although Gavin has had some interactions with the leader of TE prior, the events of Operation Mountain Rush showing hints of the lengths Tommy is willing to go to gain more alien technology has lead to him considering the friendly mad scientist in a more suspicious light.
Editi Eadrom (Carrier Prime's AI): Though Editi's supposed emotional instability and shocking disregard for moral boundaries are often joked about, Gavin's never seemed to take them seriously, or, at least, as a threat. This is mostly due to their direct interactions being rather limited, and if he knew half of the horrible things she was behind, he'd be vindicated in many of his claimed reservations regarding uplifted AI.
Alvilda Elofsdottir (Valkyrie): Gavin knew her first as the mission controller for Operation Mothership. He learned afterwards that she had been a fierce warrior before murky circumstances pulled her from the frontlines to a command position in an artificial body. He considers her a somewhat mysterious and distant individual, but she earned his trust and respect after putting up with his bullshit during his downtime after Mile High Club.
Othinus (Valkyrie's AI): He's been accused of developing some kind of weird crush on Valkyrie's AI. This is absolutely not true, no matter what Carcer says, and suggesting otherwise with him in the room is a good way to start a fight.
"Turtle" (Turtle): Gavin watched the Turtle die in a rather bizarre and simultaneously unnerving manner first-hand during Operation Mountain Rush. Not knowing him in any personal capacity, he carries no guilt over the long-time GI operative's death, but is highly suspicious that others in Armor Corps might pin the blame on him due to the circumstances of his demise.
Amanda Kelly (Clownfish): The only other Phoenix Collective and American Coalition member at the AC base for a long while, though Gavin never actually met her before she left to parts unknown.
Carcer Carmine (Marauder): Despite their apparent differences in character, Gavin would find that he and Carcer had more in common than initially thought, and the two quickly formed a strong friendship over a long string of successful operations. Gavin's come to rely not only on his wingman's penchant for powerful guns and sharp tactical perception, but also his rationality and empathy, both running counter to and complimenting his own impetuousness and recklessness. Considering Gavin's slight changes in attitude over time, it could be said that the man's better habits are starting to rub off on him.
Elena Wagner (Yuki): As much as Carcer seems to like the elf and works to bring her into the fold, Gavin still thinks she's too mysterious - though he might just be salty about failing to get to know her at all. He treats her more warily than he really should, but has at least learned to trust in her marksmanship, and they've been entirely friendly with one another so far.
Ellis Castelli (Malicious Compliance): An individual that Gavin developed an immediate and intense dislike for as of their first meeting.
"Loose" (Loose Sexkiller): Another merc fresh from Chicago that Gavin has had absolutely no interaction with, save for that one time he showed up plastered at a bar. Seems a bit jumpy.
- “For you who lives on bloodlust, can this new world be a happy place?”— Screen text displayed on startup
Intersect Thunderbolt is a Heavy-class "power armor", though truthfully it is a mecha due to having a sit-in cockpit and independently powered limbs. Originally a high-speed, heavyweight aerial interceptor equipped with explosive lances, the suit has changed significantly from its original incarnation over time with access to TE expertise and resources. Standing at 5 meters tall and weighing 15 tons, the suit has a heavy emphasis on melee, utilizing two forearm-mounted chainblades and the pilot's own ferocity as means of attack. The whirling of the blades at their full speed give off a distinctive shriek that the suit has become known for and accentuate the suit's vaguely draconic physical features, becoming especially noticeable once the suit and pilot enter berserker mode. In addition to this, the suit also has a number of micro missile batteries embedded in various locations around its hull that can be used to engage multiple targets simultaneously, or devastate a single target in preparation for the ensuing chainblade attack.
The pilot enters the suit through a raised hatch directly below the suit's head, where the suit can be operated from a reclined position with a set of manual controls. Optimized purely for offense, the suit possesses only minimal sensory equipment: a basic panoramic HUD and communications package, and a rarely-used and frequently explosive Hawkeye.
Though no amount of engineering magic could improve the suit's incredibly poor handling and dexterity, the suit makes up for it with tremendous strength and striking power, out-punching even Fortress-class suits. In addition, the suit possesses a rudimentary AI to help maintain posture and coordination during movement and make the suit actually 'pilotable' by an unaugmented human. The pilot has staunchly refused anything more advanced, loudly proclaiming disgust with the "wAIfu phenomenon" pervasive throughout AC ranks.
Historically, Intersect Thunderbolt has had a primarily red coloration, with black and yellow markings. The FTVTX version of the suit has sections of its armor painted in grey. On one occasion, most of the suit was painted black for a secret operation. Unfortunately, the paint did not in fact make the 5 meter-tall warmachine any stealthier.
The suit also has mounting hardpoints on its hull for passengers, but so far no one's been brave enough to try riding it.
|Harden||Generates a spherical shield that doubles DUR for 1 minute. Can be detonated as an EMP. 6 minute cooldown.|
|Charged Shot||Use 2 ammo and 2 Advanced Actions to deal +3 damage and double hit effects for a single shot. Does not work with melee weapons.|
|Gattai||Can combine with up to three other suits same size or smaller. All stats are added together for 1.5 minutes. 30 minute cooldown.|
|Flight||Speed increases by 2 when flying|
|Soldier AI||-10 to all DEX rolls, +10 to all COM rolls|
|Jump Jets||Immediately enter melee range from within 2 turns worth of moment distance.|
|Overboost||Increase SPEED by 2 for one turn. SPEED cap is increased to 18 max. 3 turn cooldown.|
|Berserker Nanites||May activate for -10 bonus to DEX, +10 bonus to COM, +/-10 penalty to TECH for up to 4 turns. Every instance activated afterwards while on a mission decreases the effect's duration by 1 turn.|
|Grind||Damage of Gator Teeth increases by +1 for every successive attack (up to 3) and decreased by -1 for every turn not used to attack.|
|Dragonfire||Up to two equipped flamethrowers gain +4 DM, +3 RA, and +3 AC|
|Kinetic Reversal Effect||Knocks target back 1 RA for every 2 DAM. Can be used to parry Melee hits. Deals additional DAM depending on what the target is punched through.|
|Parry||One melee attack can be negated in a turn. Using this locks the user in melee for the turn.|
|Aegis||Adds 3 DUR. Regenerates 1 DUR of this pool every 2 turns. Shuts down after 5 turns, must wait 1 turn to re-activate.|
|Limiter Release||HP cap is reduced to 10. Add 2 STR and 3 DEX.|
|Micro Missile Massacre||May fire the MA-X Micro Missile System as many times as its current AMMO value allows for 1 Advanced Action. AMMO refills at a rate of 1 per 2 turns.|
|Faction||Phoenix Collective - Lynx|
|Faction Perks||-10 DEX bonus, all Black Market items cost 4/5 their original price (rounding down to a multiple of 5)|
|Faction Flaws||+/-20 TECH penalty|