|Real Name||Brian Williamson|
|Occupation||Former Student / Private Security Contractor|
|Location||Airspace of the Midwestern U.S.A. / Chicago, IL.|
| Heavy Aeromobile Rapid-Response Combat Entry / 'No-Knock'
H.A.R.R.K.E/N., A.K.A. Harken
Suit Crunch Edit
The imposing size and weight of the Heavy Aeromobile Rapid-Response Combat Entry suit, christened 'No-Knock' by Xenohuman and shortened to H.A.R.R.K.E/N. or Harken for casual conversation, are nothing compared to its unfathomable speed. While its running limit of 140 MPH is not the fastest a Suit can go, when combined with its weight of 120 thousand tons, it works out into a terrifying force of pure momentum. In the event that something simply needs to get knocked the hell over, its full-sprint charge can hit with the force of a half-dozen fully loaded freight-trains going at top speed, but without any of that silly 'jumping off the tracks and losing momentum'.
Even its shows of earth-breaking, valley-carving speed pale in comparison to its greatest gift -- flight. By using its locomotive maneuvering jets creatively, feeding their thrust into scramjets mounted on the legs, the Harken is a VTOL-capable aircraft capable of moving its bulk at ~550 miles per hour with a full compliment of drones and a Fortress-Suit passenger using the Harken's external mounts and cargo cables to hang on and rock steady. With a top-mounted las-rifle for self-defense, as well as gun-ports in the drone-bay for fire from within, the Aeromobile is, admittedly, a sub-par dogfighter and benefits from an escort of Avians and other flight-capable Suits.
The Baloths, feral bio-mechs standing at 7'2" at the shoulder and all equipped with armor-defeating auto-cannons, serve as the true bulk of the Aeromobile's firepower. A force a dozen-strong, replenished quickly through combat salvage and the Harken's own onboard autofabricators, the drones bear little semblance to the rampaging beasts they claim their name from, but prove similarly destructive when leveled and loosed at the enemy. During flight, they take stances at the fire-ports within their storage bay, employing a 'ghetto gunship' tactic of heavy aerial fire from multiple boarded personnel. On the ground, they tend to stay close to Harken to defeat immediate threats and tell off attackers before moving out to scout the area to root out enemies and defeat them in close-quarters combat. As Harken itself is too large for urban environments without causing collateral damage, it is up the rampaging Baloths to scour buildings, alleys, and other tight spots to neutralize threats.